It's up.
http://mason.gmu.edu/~bcosby1/finalintro.html
Monday, May 4, 2009
Monday, April 27, 2009
Revised Manifesto!
Alright, so I might not become the most awesomest screenwriter ever. I should still be pretty decent, though.
I still have a lot to learn and a lot to experience. My writing often follows the same basic themes and archetypes, which is something that I need to force myself out of. I've lived too long in my comfort zone and awesomeness won't be achieved unless I start taking risks.
As for my principles (doing something old exceptionally well or doing something completely new incredibly well), I still stand by them. I understand now that it will take some time and a great deal of efffort, however.
Awesome writers don't form over night. But I should still be fairly awesome in 3-4 years.
I still have a lot to learn and a lot to experience. My writing often follows the same basic themes and archetypes, which is something that I need to force myself out of. I've lived too long in my comfort zone and awesomeness won't be achieved unless I start taking risks.
As for my principles (doing something old exceptionally well or doing something completely new incredibly well), I still stand by them. I understand now that it will take some time and a great deal of efffort, however.
Awesome writers don't form over night. But I should still be fairly awesome in 3-4 years.
Monday, April 20, 2009
Critique Four!
"Facade"
The group project takes the idea of digital media -- telling a story while exploiting the unique abilities of digital media.
Its concept is simple, tell a (fractured) story about how what we experience may not be as simple as what we see. Aptly named "Facade," it's a mostly visual experience, getting its metaphorical points across with literal effects -- for example, text exploding off the page. Each page gives us a bit more information, ambiguous but thoughtful and entertaining.
What's most remarkable about the project are the effects that it employs. They are flashy, fascinating, and a perfect example of something that can only be done digitally. While they may be simply a gloss, they are a very entertaining and effective gloss.
Overall, a fantastic project by Justin and Shane. Very well done.
The group project takes the idea of digital media -- telling a story while exploiting the unique abilities of digital media.
Its concept is simple, tell a (fractured) story about how what we experience may not be as simple as what we see. Aptly named "Facade," it's a mostly visual experience, getting its metaphorical points across with literal effects -- for example, text exploding off the page. Each page gives us a bit more information, ambiguous but thoughtful and entertaining.
What's most remarkable about the project are the effects that it employs. They are flashy, fascinating, and a perfect example of something that can only be done digitally. While they may be simply a gloss, they are a very entertaining and effective gloss.
Overall, a fantastic project by Justin and Shane. Very well done.
Monday, April 6, 2009
Critique #3!
Anderbo is an online journal that specializes in fiction, poetry, "fact," and photography. It provides a platform for artists to present their work and it does an good job doing so. The site provides a simple, clean environment with an effective, if simple, presentation. It doesn't provide too much, but it does not need to.
As for using the electronic format effectively, it does not seem to exploit its full potential. As is, it is merely a journal on a computer screen, text or photos against a white background. It is something that can exist on a page without losing much of his impact.
I would like to have my work published here as it seems professional and filled with some decent work. I feel like I would be in good, if not superior, company.
As for using the electronic format effectively, it does not seem to exploit its full potential. As is, it is merely a journal on a computer screen, text or photos against a white background. It is something that can exist on a page without losing much of his impact.
I would like to have my work published here as it seems professional and filled with some decent work. I feel like I would be in good, if not superior, company.
Monday, March 30, 2009
Group!
For the group project, David Greene and I will be working together. We haven't quite settled on a concept, but we will soon.
Sunday, March 22, 2009
Remix critique!
Elizabeth Kimbell's remix project was superb. It combined text, audio, and image together in one cohesive, entertaining project.
Overall, the project has a distinct look -- helped by the faded colors of the paper and the Courier typeface -- something that sets it apart from others. If that wasn't enough, the watermarked images on the page and the audio clip of FDR at the beginning, drive home the look of the project.
As for what I would change -- nothing much. It works wonderfully, it feels complete, and it has an artistic value. Overall, it's an excellent project.
Overall, the project has a distinct look -- helped by the faded colors of the paper and the Courier typeface -- something that sets it apart from others. If that wasn't enough, the watermarked images on the page and the audio clip of FDR at the beginning, drive home the look of the project.
As for what I would change -- nothing much. It works wonderfully, it feels complete, and it has an artistic value. Overall, it's an excellent project.
Monday, February 9, 2009
Critique #1!
Melinda Rackham and Damien Everett's "Carrier" is... creepy. The work is entirely interactive and very lo-fi. The piece attempts to personify the hepatitis C virus and bring a face to it.
It's simple and grimy approach gives an appropriately disgusting spin on a very horrible disease. The entire piece plays under a moody, wallowing soundtrack -- once again giving further emphasis the caustic disease.
Beyond the grungy aesthetic however, the piece becomes even more disturbing through its interactivity. Early on, the virus asks for your name. After that point, it will address you by name and ask you to chose your next step. These choices are engrossing and enhance the viewer's experience.
I'd say that I enjoyed the work but why? These new pieces with their radically different styles and approaches are not easily measured with the metrics of static literature. One basic measurement that does not change, however, is wether or not it affects the reader. If it leaves any sort of (positive) lasting impression, I'd say its job is done.
In this case, it's been done well.
It's simple and grimy approach gives an appropriately disgusting spin on a very horrible disease. The entire piece plays under a moody, wallowing soundtrack -- once again giving further emphasis the caustic disease.
Beyond the grungy aesthetic however, the piece becomes even more disturbing through its interactivity. Early on, the virus asks for your name. After that point, it will address you by name and ask you to chose your next step. These choices are engrossing and enhance the viewer's experience.
I'd say that I enjoyed the work but why? These new pieces with their radically different styles and approaches are not easily measured with the metrics of static literature. One basic measurement that does not change, however, is wether or not it affects the reader. If it leaves any sort of (positive) lasting impression, I'd say its job is done.
In this case, it's been done well.
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